NVIDIA Certified Professional - OpenUSD Development
Validates the ability to build, maintain, and optimize 3D content creation pipelines using OpenUSD (Universal Scene Description), including composition arcs with LIVERPS strength ordering for sublayers, references, payloads, variants, inherits, and specializes, data exchange pipeline development for extracting and transforming 3D data, pipeline development for asset management and automation, USD data modeling with schemas and properties, debugging and troubleshooting stage inspection, content aggregation with instancing and modular components, visualization with UsdGeom, UsdShade, and UsdLux, and customizing USD through plugin development. The exam covers eight domains: Composition (23%), Data Exchange (15%), Pipeline Development (14%), Data Modeling (13%), Debugging and Troubleshooting (11%), Content Aggregation (10%), Visualization (8%), and Customizing USD (6%). Format: 60-70 multiple-choice questions, 120 minutes, proctored online.
Sample questions
A free preview of 15 source-grounded questions from this exam — answers and explanations included.
- Q1Compositionmedium
A team is being optimized to ship a single canonical character asset that is reused on every shot in the show. The asset must be available to every shot stage by composition rather than by copy-paste, and any future update must propagate to every shot. Which arc broadly fits this modular asset inclusion intent in the LIVRPS strength ordering?
- A.Inherits only, which broadcasts opinions to inheriting prims but does not pull in the source layer's scenegraph
- B.References, which compose the contents of a separate layer as a scenegraph for modular asset inclusionCorrect answer
- C.Specializes only, which exists to author fallback values rather than to bring in the asset hierarchy
Sources
Questions are grounded in 150 references from official and authoritative materials.